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THE USE OF THE GAME BETWEEN NEUROEDUCATION AND MEDIA EDUCATION

2022

Play, which has always been considered an essential vector for the growth and cognitive and emotional development of everyone, constitutes a significant activity for the promotion of the person, as well as a way of liberating growth, protected from the interference of the hyper-structured world of adults. (Coggi, Ricchiardi, 2011). This work aims to reflect on the educational dimension of play with respect to two distinct visual angles: brain-based education research (Neuroeducation) and the world of video games (Media education) with the sole aim of outlining the potential of playful practice, not without some methodological warning for its use in the pedagogical-didactic field. Neuroeduca…

game play Neuroeducation. Media education education practice.INTED2022 Proceedings
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